glm (1124588), страница 5
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OpenGL tutorials using GLM- The OpenGL Samples Pack, samples that show how to set up all the different newfeatures- Learning Modern 3D Graphics Programming, a great OpenGL tutorial using GLM byJason L. McKesson- Morten Nobel-Jørgensen’s review and use an OpenGL renderer- Swiftless’ OpenGL tutorial using GLM by Donald Urquhart- Rastergrid, many technical articles with companion programs using GLM by DanielRákos- OpenGL Tutorial, tutorials for OpenGL 3.1 and later- OpenGL Programming on Wikibooks: For beginners who are discovering OpenGL.- 3D Game Engine Programming: Learning the latest 3D Game Engine Programmingtechniques.- Are you using GLM in a tutorial?8.6. Alternatives to GLM- CML: The CML (Configurable Math Library) is a free C++ math library for games andgraphics.- Eigen: A more heavy weight math library for general linear algebra in C++.- glhlib: A much more than glu C library.- Are you using or working an alternative library to GLM?8.7.
AcknowledgementsGLM is developed and maintained by Christophe Riccio but many contributors havemade this project what it is.Special thanks to:- Ashima Arts and Stefan Gustavson for their work on webgl-noise which has beenused for GLM noises implementation.- Arthur Winters for the C++11 and Visual C++ swizzle operators implementation andtests.- Joshua Smith and Christoph Schied for the discussions and the experiments aroundthe swizzle operator implementation issues.- Guillaume Chevallereau for providing and maintaining the nightlight build system.- Ghenadii Ursachi for GLM_GTX_matrix_interpolation implementation.- Mathieu Roumillac for providing some implementation ideas.- Grant James for the implementation of all combination of none-squared matrixproducts.- All the GLM users that have report bugs and hence help GLM to become a greatlibrary!8.8.
Quotes from the web“I am also going to make use of boost for its time framework and the matrix libraryGLM, a GL Shader-like Math library for C++. A little advertise for the latter which hasa nice design and is useful since matrices have been removed from the latestOpenGL versions”Code Xperiments“OpenGL Mathmatics Library (GLM): Used for vector classes, quaternion classes,matrix classes and math operations that are suited for OpenGL applications.”Jeremiah van Oosten“Today I ported my codebase from my own small linear algebra library to GLM, aGLSL-style vector library for C++.
The transition went smoothly.”Leonard Ritter“A more clever approach is to use a math library like GLM instead. I wish someonehad showed me this library a few years ago.”Morten Nobel-Jørgensen.














