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Wiley.Games.on.Symbian.OS.A.Handbook.for.Mobile.Development.Apr.2008 (779888), страница 3

Файл №779888 Wiley.Games.on.Symbian.OS.A.Handbook.for.Mobile.Development.Apr.2008 (Symbian Books) 3 страницаWiley.Games.on.Symbian.OS.A.Handbook.for.Mobile.Development.Apr.2008 (779888) страница 32018-01-10СтудИзба
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The basic idioms of SymbianC++ and details, such as how to get a working development environmentor how to create ‘Hello World,’ are not to be found in this book,which is instead dedicated to the specifics of mobile game creationon Symbian smartphones. However, if you need general informationabout developing on Symbian OS, it can be found in other titles in theSymbian Press series, and in a number of free papers available on theSymbian Developer Network website and other Symbian OS communitydevelopment websites.

A list of the current Symbian Press series of bookscan be found in the References and Resources section at the end of thebook.About the AuthorsJo StichburyJo has worked within the Symbian ecosystem since 1997, in the Base,Connectivity, and Security teams of Symbian, as well as for Advansys,Sony Ericsson and Nokia. At Nokia, she worked in the N-Gage team,providing technical support to game developers worldwide, and whilethere, she discovered that it is possible to play games at work legitimately.There’s been no going back, and she’s now trying to think up an excuse forplaying Spore professionally for Symbian Press, whilst eagerly awaitingthe game’s release.Jo is author of Symbian OS Explained: Effective C++ Programmingfor Smartphones, which was published by Symbian Press in 2004. Sheco-authored The Accredited Symbian Developer Primer: Fundamentalsof Symbian OS, with her partner, Mark Jacobs, published by SymbianPress in 2006.Jo became an Accredited Symbian Developer in 2005 and a ForumNokia Champion in 2006 and 2007.Twm DaviesTwm graduated in 1999 from Cardiff University with a First Class BScin Computer Science, where he specialized in computer graphics andartificial intelligence.

After uni, he moved to London where he workedat Symbian for seven and a half years as an engineer, consultant, andproduct manager helping Symbian licensees get their first phones out ofthe door.xviiiABOUT THE AUTHORSAt present, Twm is a freelance consultant on smartphone projects (orRonin as he prefers to call it) and a regular contributor of book chaptersand technical papers to the Symbian community.

Twm wrote his firstgame at age 12 in Amos Basic, and his favorite game is Chaos Engine bythe bitmap brothers (for its steam punk stylings).Aleks Garo PamirAleks graduated from Bogazici University in Turkey with an Associatedegree in Computer Programming. He also has a BA in Labor Economicsfrom Istanbul University and an MA in Industrial Relations from MarmaraUniversity.

He spent a few years in Bogazici University as a teachingassistant in the MIS department.During his education Aleks worked as a columnist and editor for localgames review magazines in Turkey including PC World/Turkey. He wasalso a member of the team that developed the first Turkish RPG IstanbulEfsaneleri - Lale Savascilari for PCs.

He worked as a software developerin Turkey for a number of years, developing software for a diverse setof industries using multiple different languages. After the emergenceof cellular networks, he decided to focus on mobile technologies, andSymbian became his first choice.Aleks moved to Canada in 2003 and founded Capybara Games, amobile game company. Aleks became an Accredited Symbian Developer in 2007. He lives in Vancouver with his wife Zeynep and iscurrently working for Intrinsyc Software International as a senior softwaredeveloper.Michael CoffeyMichael joined Symbian as a graduate in 2004 after obtaining an MEng inElectronic and Electrical Engineering from the University of Birmingham.He has since worked in the PIM team specializing in the calendar andalarm server components.

In his spare time, he has worked on creatingSymbian mobile games. He is an Accredited Symbian Developer.Leon ClarkeLeon Clarke has been working in embedded and mobile computing forover 15 years. He worked at Symbian for six years in various capacities,working on web browsing technologies and system software, before moving to Ideaworks3D four years ago, where he has been the chief architectof Ideaworks3D’s online gaming product, Airplay Online. Leon has beenABOUT THE AUTHORSxixactively involved in the Khronos Group’s Open KODE standardizationprocess, being one of the major contributors to the Open KODE core.Paul CoultonPaul is a senior lecturer based within the Department of Communication Systems at Lancaster University.

When he first left university, Paulworked for various small games developer teams primarily on algorithmdesign, before utilizing his skills in the defence industry on simulators.In 1997, he completed a PhD in Mobile Systems and, although his earlywork was primarily associated with HDSPA, he switched to applicationdevelopment in 2000. The main focus of his current research surroundsinnovative mobile social software with a particular emphasis on mobileentertainment, such as games. He was the first academic invited to speakat the Mobile section of the Game Developers Conference and was oneof the founding Forum Nokia Champions in 2006, re-selected in 2007.Paul has published widely (including a Symbian Press book on S60development) and a lot of his research projects encompass novel usesof the latest technologies, such as RFID/NFC, cameras, GPS, and 3Daccelerometers in mobile phones.Because his research encompasses a great deal of HCI, Paul is a bigfan of the Wii and the DS, although his favorite game is the old megadrive classic Toejam and Earl2, principally because it had a soundtrackby the master of funk, George Clinton.Fadi ChehimiFadi is a mobile phone software engineer at Mobica Ltd.

and a final yearPhD student at the Department of Communication Systems at LancasterUniversity, UK. During his employment, Fadi has worked intensively onSymbian OS and Windows Mobile platforms. He has had his hands onseveral new devices and technologies before they were released into themarket and for him this is part of the joy of mobile development. Duringhis research he worked on several projects related to 3D graphics andmobile advertising. His main focus is on utilizing mixed reality technologyfor business and entertainment applications on mobile phones, and forthat he has developed several proof-of-concept prototypes.Sam MasonSam came to computing late in life, after spending three years studying civil engineering – where he first learned to program using Pascal.Unusually, he didn’t have a Commodore 64, had never heard of a Z80,xxABOUT THE AUTHORSdidn’t write compilers at age 7, and still can’t use a soldering iron! Afteran abortive attempt at trying to become a vet, Sam eventually graduatedwith a Computer Science degree from the University of New South Walesin Sydney in 1996.He ran straight into the dot com boom as a contract programmer ineCommerce, building HR and legal extranets, as well as workflow andcontent management systems for a number of short-lived companies,using Java and C++.

After spending about two years working on aJava-based multi-lingual video-on-demand system for Singtel and otherAPEC telcos, he’s spent most of the last four years working with andlearning about mobile phone technologies, while picking up a couple ofJava certificates and completing a Masters of Information Technology inAutonomous Systems from UNSW along the way.Having spent most of his professional career in fascinating sectors likeaccounting, finance, and payroll, he’s become somewhat of a mobiletechnology and artificial intelligence evangelist these days.

To that end,he started Mobile Intelligence in 2006 and became the first to sit thesupervised Accredited Symbian Developer (ASD) exam in Australia, inMarch 2007.Sam is happily married with three little ones who are all at pre-school,they have no cats or birds, even fewer dogs, and is currently workingfull-time as a mobile technology consultant based in Sydney.Roland GeislerRoland Geisler currently serves as Group Product Manager for Nokiaand is responsible for the Nokia N-Gage product strategy and the globalproduct management for the N-Gage application for Nokia smartphones.Roland joined Nokia in 2001, and has held various management positionsin Europe and the US, including Head of Marketing and Strategy, andTechnology Manager for the Nokia Mini Map Browser, project managerfor a number of mobile application software projects, and DevelopmentPartner Manager for Opera Software, a Nokia software supplier. Beforehe joined Nokia, Roland worked as a product manager and softwareengineer at Gigabeat (acquired by Napster) in Silicon Valley.

Prior to this,he was a research assistant at the National Center for SupercomputingApplications (NCSA). Roland earned an MS in Computer Science from theUniversity of Illinois at Urbana-Champaign and his undergraduate degreein Computer Science and Economics from the Technische UniversitätMünchen in Germany.Peter Lykke NielsenPeter Lykke Nielsen started his career in the interactive entertainmentindustry back in early 1995, when he was part of the trio setting up andABOUT THE AUTHORSxxirunning the independent game developer Scavenger. As well as beingpart of building the company, he also oversaw a number of titles indevelopment. In the late nineties, after having relocated to England, hejoined Activision as a Producer and worked with them on Rome: TotalWar and Rally Fusion: Race of Champions plus a number of their Disneyand Star Trek branded titles.

In 2004, he relocated to Canada, where heinitially worked as a Producer for EA on Need for Speed: Most Wanted.Subsequently, he joined Nokia to become part of the team that willlaunch the next generation of the N-Gage platform. In his current roleas Product Manager for the N-Gage SDK, Peter Nielsen is responsiblefor researching, defining, and communicating the feature set required tocreate cutting edge N-Gage titles.Samuel (Sam) CartwrightSamuel graduated from Griffith University, Australia, with a BIT in 2000.Shortly thereafter, he joined an outsourcing firm in Tokyo specializingin development for the telecommunications industry. While there, heworked as a Windows application developer creating low-level protocolencoders and UML tools before a briefly working on a mobile phoneMMI (man machine interface) using the Apoxi framework.In 2005, Sam joined Gameloft K.K., where he is now a senior programmer.

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